GameHammer Live Game Coding (Episode 9)

Tonight on Live Game Coding, we’ve progressed to near the end of the game – but there’s a catch. The Amstrad CPC range of computers have some of the largest amounts of available memory for users to make their own programs of any 8-bit home computer, but that memory isn’t infinite. We’ve now started to run out of memory.

This is a big problem because the game isn’t finished yet, so in tonight’s episode we are basically fighting against the memory limit, in the hope of finishing the game before we run out entirely. Will we make it? Let’s find out!

As always, the code from today’s episode is available for you to download and check out for yourself by clicking here.