Out Run (Remake) – PlayStation 2 – GameHammer Daily June 17, 2019February 7, 2020Zoe Kirk-Robinson My sister and I first played Out Run in an arcade in France. She adored it and while I was more into Double [...]
Knights of the Round – Arcade, SNES and PS2 – GameHammer Daily June 16, 2019February 7, 2020Zoe Kirk-Robinson I first encountered Knights of the Round in the Metro Centre arcade, where I was captivated by its enormous sprites and amazing graphics. [...]
Edd the Duck – Spectrum, CPC, Amiga – GameHammer Daily June 14, 2019February 7, 2020Zoe Kirk-Robinson Anyone who grew up in the UK in the early Nineties knows who Edd the Duck is. This yellow punk duck with a [...]
The Next GameHammer Game June 10, 2019June 10, 2019Zoe Kirk-Robinson I’m so immensely happy that GameHammer Live Game Coding has been so warmly received. It has been an absolute pleasure to hang out [...]
GameHammer Live Game Coding (Episode 10) June 9, 2019June 10, 2019Zoe Kirk-Robinson In this longer than usual episode, I have to tangle with the fact that in Episode 9 we actually ran out of memory [...]
GameHammer Live Game Coding (Episode 9) June 3, 2019June 3, 2019Zoe Kirk-Robinson Tonight on Live Game Coding, we’ve progressed to near the end of the game – but there’s a catch. The Amstrad CPC range [...]
Pac-Man review May 30, 2019May 30, 2019Zoe Kirk-Robinson Pac-Man is one of the best early arcade games around – it’s iconic in the truest sense of the word and I love [...]
Monty Python’s Flying Circus May 24, 2019May 24, 2019Zoe Kirk-Robinson Sometimes a game comes along that just works on every format it’s released on. Monty Python’s Flying Circus is one such game. In [...]
GameHammer Live Game Coding (Episode 8) May 19, 2019May 19, 2019Zoe Kirk-Robinson 2 This week’s episode is a roller coaster of bug fixing, new bugs and fixing those new bugs but there’s good progress on the [...]
GameHammer Live Game Coding (Episode 7) May 12, 2019January 18, 2020Zoe Kirk-Robinson Some of the largest and most complex puzzles in a game require the largest and most complex code in the game; it’s only [...]