GameHammer Live Game Coding (Episode 16) August 18, 2019August 18, 2019Zoe Kirk-Robinson The Dirk Headstrong game is going from strength to strength now we have even more locations and pieces of the puzzle put into [...]
GameHammer Live Game Coding (Episode 15) August 4, 2019August 4, 2019Zoe Kirk-Robinson It’s another productive episode of the Live Game Coding series, with the Dirk Headstrong and the Martian Madness game really starting to take [...]
GameHammer Live Game Coding (Episode 14) July 28, 2019July 28, 2019Zoe Kirk-Robinson We are back from a short break with more Live Game Coding, where progress is being made on the new game, Dirk Headstrong [...]
GameHammer Live Game Coding (Episode 12) June 23, 2019June 23, 2019Zoe Kirk-Robinson 4 Progress on Dirk Headstrong and the Martian Madness is progressing very well, with the main hub area of the game now in place [...]
GameHammer Live Game Coding (Episode 11) June 17, 2019June 17, 2019Zoe Kirk-Robinson 3 Tonight’s episode of Live Game Coding saw the start of a new game, Dirk Headstrong and the Martian Madness! It’s a 3D game, [...]
The Next GameHammer Game June 10, 2019June 10, 2019Zoe Kirk-Robinson I’m so immensely happy that GameHammer Live Game Coding has been so warmly received. It has been an absolute pleasure to hang out [...]
GameHammer Live Game Coding (Episode 10) June 9, 2019June 10, 2019Zoe Kirk-Robinson In this longer than usual episode, I have to tangle with the fact that in Episode 9 we actually ran out of memory [...]
GameHammer Live Game Coding (Episode 9) June 3, 2019June 3, 2019Zoe Kirk-Robinson Tonight on Live Game Coding, we’ve progressed to near the end of the game – but there’s a catch. The Amstrad CPC range [...]
GameHammer Live Game Coding (Episode 8) May 19, 2019May 19, 2019Zoe Kirk-Robinson 2 This week’s episode is a roller coaster of bug fixing, new bugs and fixing those new bugs but there’s good progress on the [...]
GameHammer Live Game Coding (Episode 7) May 12, 2019January 18, 2020Zoe Kirk-Robinson Some of the largest and most complex puzzles in a game require the largest and most complex code in the game; it’s only [...]