Live Game Coding on Commodore 64! – GameHammer Live June 20, 2023June 24, 2023Zoe Kirk-Robinson I’m coding a new game for the Commodore 64, live on YouTube. Join me! [...]
The Arbiter – Playable Teaser for new C64 Text Adventure! June 6, 2023June 7, 2023Zoe Kirk-Robinson Following the latest episode of GameHammer Live Game Coding, a near-complete set of puzzles for the first half of new text Commodore 64 [...]
New C64 Text Adventure in Development! February 11, 2023February 11, 2023Zoe Kirk-Robinson This is my first attempt at creating a game on the Commodore 64. I’ve pulled my trusty C64 type C out of the archives and begun to code the game live on YouTube! [...]
New Amstrad CPC Game – Virgo 1 February 23, 2020February 23, 2020Zoe Kirk-Robinson GameHammer is proud to present a new text adventure for the Amstrad CPC range of computers: Virgo 1. This game, written to accompany [...]
Live Game Coding! (Virgo 1, part 2) February 23, 2020February 23, 2020Zoe Kirk-Robinson Today Zoë is finishing the coding of a new adventure game, live on air! Once the game was completed, she made it available [...]
Scapeghost – Amstrad CPC, ZX Spectrum and IBM PC – GameHammer 66 December 12, 2019February 7, 2020Zoe Kirk-Robinson Today’s video is the conclusion of a trilogy. If you’d like to see the other parts, here are the links: Part 1 & [...]
GameHammer Live Game Coding (Episode 10) June 9, 2019June 10, 2019Zoe Kirk-Robinson In this longer than usual episode, I have to tangle with the fact that in Episode 9 we actually ran out of memory [...]
GameHammer Live Game Coding (Episode 9) June 3, 2019June 3, 2019Zoe Kirk-Robinson Tonight on Live Game Coding, we’ve progressed to near the end of the game – but there’s a catch. The Amstrad CPC range [...]
GameHammer Live Game Coding (Episode 8) May 19, 2019May 19, 2019Zoe Kirk-Robinson 2 This week’s episode is a roller coaster of bug fixing, new bugs and fixing those new bugs but there’s good progress on the [...]
GameHammer Live Game Coding (Episode 7) May 12, 2019January 18, 2020Zoe Kirk-Robinson Some of the largest and most complex puzzles in a game require the largest and most complex code in the game; it’s only [...]